Game AI Programming — WalkSelf

Game AI Programming

Bring game worlds to life by programming intelligent non-player characters (NPCs). Learn about pathfinding, behavior trees, state machines, and other AI techniques used in modern games.

436 courses

🎓 With certificate

Build Games with Flutter Flame by Conversing with Gemini and Claude

5.0 (1)
Certificate Hands-on
K32.000
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Introduction to Rule-Based Programming with CLIPS

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K32.000
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AI Agent Evaluation: Optimize Performance with Structured Experiments

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K32.000
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Designing AI Agents: Memory, State, and Performance Evaluation

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K32.000
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Building Declarative AI Agents with TypeSpec

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K32.000
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Integrating MakeCode Arcade into Classroom Learning

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K32.000
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Teaching AP Computer Science Principles with MakeCode Arcade

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Facilitating Minecraft Hour of AI in the Classroom

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K32.000
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Building Agentic AI Systems: A Beginner's Guide

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K32.000
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Agentic AI Fundamentals: Design and Build Autonomous Systems

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Agentic AI Foundations with MERN and RAG

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Foundations of AI Agents

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AI Agents for Game Design Foundations

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K32.000
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Build Agentic AI Systems with MCP

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Foundations of AI Agent Design

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AI for Game Development: Build Your First Interactive Game

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K32.000
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Multiagent Systems: Fundamentals for Developers

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K32.000
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AI for Game Design: A Beginner's Guide

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Python Problem Solving: Build Basic Video Games

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K32.000
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Procedural Maze Generation and Algorithms

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Unity AI: Core Concepts for Game Behavior

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Unity Game AI: Build Intelligent Behavior Trees

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K32.000
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Unity 3D Game Development: Scripting and AI Systems

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Building Game AI in Unreal Engine 5

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K32.000
Showing 73–96 of 436 courses