Unity and C# Game Architecture: Tactical AI and Pathfinding
Learn to design scalable game code, implement grid-based pathfinding, and build turn-based tactical combat systems in Unity using clean C# architecture.
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AI instructor
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In English
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About this course
Building a complex tactical game requires more than just placing assets; it demands solid code architecture and smart systems. This text-based course guides you through the fundamental principles of game design patterns, pathfinding, and artificial intelligence using Unity and C#.
You will transition from writing simple scripts to designing structured, modular game systems. By exploring the mechanics of turn-based tactical combat, you will understand how to manage game states, coordinate grid movement, and implement decision-making AI that makes gameplay engaging and challenging.
What you'll learn:
- Understand core game architecture principles, object-oriented programming (OOP), and clean code design patterns in C#
- Implement grid-based pathfinding algorithms to navigate obstacles, terrain types, and coordinate tactical movement
- Design a modular turn and round management system to coordinate player and AI actions seamlessly
- Apply Scriptable Objects and interfaces to create flexible, decoupled, and easily extendable game systems
- Build basic artificial intelligence decision-making logic for tactical enemy behaviors
- Configure clean user interface flows and state management using modern Unity UI conventions
The journey begins with foundational C# concepts and Unity components before advancing to complex architecture patterns. You will read through step-by-step conceptual breakdowns and code implementations, moving from basic grid setups to fully realized tactical mechanics.
This course is designed for aspiring game developers and programmers who have a basic grasp of Unity and C# and want to elevate their coding practices to build structured, complex games. No advanced software engineering background is required.
Start reading today to master the underlying architecture of tactical strategy games.
What you'll get
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Certificate of completion
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Personal AI tutor
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Audio version included
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Lifetime access
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Phone or computer
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14-day refund
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Short & focused
2h 30m of practical content
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Frequently asked
What do I need to take this course? +
Just a phone or computer with internet. No installs, no special hardware.
How do I pay? +
By card via Stripe. We donโt store card details โ Stripe handles them securely.
Can I get a refund? +
Yes โ full refund within 14 days, no questions asked.
How long will I have access? +
Forever. Once you purchase, the course is yours to revisit anytime.
Will I get a certificate? +
Yes. On completion you'll receive a certificate you can add to your LinkedIn profile.
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