GameMaker Development: Planning, HUDs, and Spawners โ€” WalkSelf
โฑ 2h 36m ๐Ÿ“š 26 lessons ๐ŸŽง Audio version

GameMaker Development: Planning, HUDs, and Spawners

Learn to organize your game projects, build dynamic Heads-Up Displays, and program smart spawning systems using modern GameMaker Language.

  • ๐Ÿ’ฌ AI instructor
    Ask about any lesson and get a clear answer instantly, anytime.
  • ๐Ÿ• Start anytime
    No schedules or deadlines โ€” learn at your own pace, whenever suits you.
  • ๐ŸŒ In English
    Lessons, tasks and certificate โ€” all fully in your language.

About this course

Every great game starts with a solid plan, but bringing that plan to life requires structured systems like user interfaces and dynamic object spawning. If you want to transition from simple prototypes to polished, organized games, mastering these core systems in GameMaker is your next step. This text-based course guides you through the foundational concepts of game planning and system architecture using GameMaker. You will learn how to design clean HUDs that communicate vital player information and program scalable spawning mechanics to keep your gameplay engaging and balanced. What you'll learn: Plan your game architecture using structured design patterns and state machines; Design and program responsive Heads-Up Displays (HUDs) to track scores, health, and player states; Implement dynamic spawner systems that control enemy waves and item drops based on game logic; Apply modern GameMaker Language (GML) features, including structs and constructors, for cleaner code; Optimize game performance using efficient object management and basic object pooling techniques; Debug your systems effectively using Feather and built-in diagnostic tools. The course starts with essential game planning methodologies and foundational coding concepts before moving into step-by-step written guides for building HUDs and spawning engines. You will read through detailed code explanations and complete practical, text-based exercises to reinforce your learning. This course is designed for beginner game developers who have a basic familiarity with GameMaker and want to level up their programming and planning skills; no advanced programming experience is required. Start reading today to build more organized, professional games in GameMaker.

What you'll get

  • ๐Ÿ“œ Certificate of completion
    Add it to your LinkedIn profile
  • ๐Ÿ’ฌ Personal AI tutor
    Stuck on a lesson? Ask your built-in tutor anything, any time.
  • ๐ŸŽง Audio version included
    Learn on the go โ€” no screen needed
  • โ™พ๏ธ Lifetime access
    Come back anytime, no expiry
  • ๐Ÿ“ฑ Phone or computer
    Works anywhere, any device
  • ๐Ÿ’ธ 14-day refund
    No questions asked
  • โšก Short & focused
    2h 36m of practical content

Reviews

No reviews yet โ€” be the first to share your experience.

Write a review

โ˜†โ˜†โ˜†โ˜†โ˜†
You'll be asked to sign in after sending โ€” your draft is saved.

Learners also took

Frequently asked

What do I need to take this course? +

Just a phone or computer with internet. No installs, no special hardware.

How do I pay? +

By card via Stripe. We donโ€™t store card details โ€” Stripe handles them securely.

Can I get a refund? +

Yes โ€” full refund within 14 days, no questions asked.

How long will I have access? +

Forever. Once you purchase, the course is yours to revisit anytime.

Will I get a certificate? +

Yes. On completion you'll receive a certificate you can add to your LinkedIn profile.

Built for learners in
Tech Design Finance Marketing Healthcare Education Hospitality Manufacturing