Pretty good overall. The structure was logical, and many of the examples were helpful. A few areas could have used a bit more depth, but it's solid.
Building a Trading Card Game Battle System with Unity
Learn to program core turn-based card mechanics, modular card data, and interactive battlefield logic using C# and Unity.
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AI instructor
Ask about any lesson and get a clear answer instantly, anytime. -
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Start anytime
No schedules or deadlines โ learn at your own pace, whenever suits you. -
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In English
Lessons, tasks and certificate โ all fully in your language.
About this course
Have you ever wanted to create your own strategic card game but felt overwhelmed by the complex rules, turn management, and card interactions? Designing a trading card game requires a solid architectural foundation to keep your game logic clean, scalable, and bug-free.
This course guides you step-by-step through programming a functional turn-based card battle system in Unity. You will learn how to structure your project by separating visual representation from underlying game logic, allowing you to easily scale your game with new cards, custom spells, and unique combat rules.
What you'll learn:
- Understand the fundamental architecture of turn-based card games and state management.
- Configure modular card templates using ScriptableObjects to easily create new creature and spell cards.
- Program interactive card behaviors, including drag-and-drop mechanics and targeted attack systems.
- Implement turn-management logic, including mana pools, turn timers, and phase transitions.
- Apply clean C# scripting practices to separate visual card UI from logical game states.
- Design structured interface layouts for card battlefields, hero portraits, and dynamic damage indicators.
You will start with the essential terminology of card game loops before moving into scripting card behaviors, designing the battle board layout, and implementing turn-based logic. The written lessons provide clear explanations of C# scripting patterns and Unity configurations needed to bring your card game mechanics to life.
This course is designed for beginners who have a basic familiarity with Unity and C# and want to learn how to structure a systems-heavy game. No advanced game development experience is required.
Start building your tactical card game architecture today.
What you'll get
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Certificate of completion
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Personal AI tutor
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Audio version included
Learn on the go โ no screen needed -
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Lifetime access
Come back anytime, no expiry -
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Phone or computer
Works anywhere, any device -
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14-day refund
No questions asked -
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Short & focused
3h of practical content
Reviews (2)
Pretty good foundation. The explanations were generally clear, and the structure made sense. I'd say it's a worthwhile course.
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Frequently asked
What do I need to take this course? +
Just a phone or computer with internet. No installs, no special hardware.
How do I pay? +
By card via Stripe. We donโt store card details โ Stripe handles them securely.
Can I get a refund? +
Yes โ full refund within 14 days, no questions asked.
How long will I have access? +
Forever. Once you purchase, the course is yours to revisit anytime.
Will I get a certificate? +
Yes. On completion you'll receive a certificate you can add to your LinkedIn profile.
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